Video games have a weird obsession with moral decisions: Are you the type of mercenary who saves civilians to gain points, or the kind who decorates their home with landmines to gain a comical acrobatics show? Any path you choose, it's a win-win scenario. But sometimes a game will give you a complex ethical dilemma, and then only reward you if you respond like a total psychopath. The idea is supposedly to deliver an emotional impact, but these choices generally only lead to an internet search on which Force powers you get if you saw all the younglings in half with your light saber.
COD WAW Nazi Zombies Only CRACKED With All Maps
You also play the game as Moira's dad Barry, who is paired with a creepy little girl named Natalia. The four of you shove crates, turn cranks, and slaughter gooey monsters in order to prevent something only a madman would try to explain in 21 words: Alex Wesker, a genetically engineered woman, wants to transfer her mind into Natalia to take over the world with tentacled abominations. And like every Resident Evil game that was and will ever be, this goes terribly wrong, she explodes into monster form, and you slowly fill her with bullets until she dies.
So how do you prevent this horrible outcome? Well, in order to get the good ending, you needed to have shot the previous boss, Neil, with Moira, who as we mentioned refuses to use guns. If you're wondering, her dislike of firearms started when she was a child and she accidentally shot her sister Polly, a tragedy that could have been prevented if only Polly had her own gun.
It gets sillier. One of your followers, Fawkes the Super Mutant, is immune to radiation. It's not only his special ability, it's his race's entire origin story. And since he's a walking storage warehouse and infinite laser machine, there's a good chance you brought him with you even before you knew you'd run into this radiation "problem." So ... just have him do it?
Executing a man is a pretty extreme way to maintain your cover, but it sets off the chain of events that leads to you saving a hacker lady who is necessary to save the world. It might be the "right" thing to do, but shooting at Menendez leads to certain doom for everyone. But all this is irrelevant since Black Ops II has only one true ending -- the one where Menendez and the sidekick from Black Ops become best friends and, without explanation, go on tour with the band Avenged Sevenfold.
The third floor is located above the enclosed upstairs, There is only one entrance and an one-way exit which can be used as a temporary camping spot due to the zombies has a difficult time climbing up curved stairs and how easily the player can escape a horde by using the one-way exit
Opened area Upstairs, was beside the Enclosed upstairs and on top of the Teleporter room. It one of the area that the player should unlock access for at the start of the round, as this floor can possible recover the electricity in the house and provide the player an early starting boost (The Bowie Knife and Mp40). There is a cracked wall beside the grenade wall buy. which can be opened by shooting with a Raygun.
As it name has suggested, there is a Soul box inside the room that requires 150 kills to fill up. It is the safest room to camp in due to the only entrance takes time for zombies to climb up and an emergency exit that lead the player back to the spawn room. As the range of the Soul box is short, it best suggested to attack zombies when they are climbing up stairs. When the Soul box is full, It plays a noise to tell the player their objective is complete. 2ff7e9595c
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